The Legend of Zelda: Breath of the Wild feels very much alive, and brings what has classically been a very linear, restrictive adventure series into the open-world genre in a fantastic way. It stays true to many of the series’ tropes, borrowing heavily from established […]

Read More

I knew I wanted a Nintendo Switch before attending the hands-on premiere in Melbourne last week, but now having had a closer look, and playing with everything available, I’m marking the days off on my calendar until I can get my own. For months there […]

Read More

The bottom line of I am Setsuna is that grasping what they were aiming for comes naturally through the momentum of the game, but somehow it still feels as if it’s missing something. It’s beautiful, it manages to cut back on some of the long-windedness […]

Read More

While the underlying and growing concern of the goblins led by Manny is still present, this is a story about love, and not missing arm day. As with the previous chapters, there are intense moments and endless great writing, outcomes and interactions, but it also […]

Read More

I have to start my first impression by saying I wasn’t a huge fan of Gears of War before now, but I find that makes it easier to be objective instead of getting swept away by hype or excitement. The GeoW4 beta didn’t include any […]

Read More

Twilight Princess HD didn’t feel like a space filler for a slow release period, but more like a gift to fans for remaining loyal for so long. Although, Nintendo, as far as gifts go, maybe next time don’t go to the trouble of bringing every […]

Read More

My return to Daventry in the second chapter of King’s Quest: Rubble Without a Cause was everything except what I had anticipated. The feel of the first installment had taken a coaster of emotions and ended in heartbreak and a cliffhanger, so I was looking […]

Read More

I’ll always put my hand up for the chance to interview developers for GameCloud and to try out any epic games on display. Except this time: my two biggest fears are drowning and diminishing spaces – which basically makes up the premise for Savage Cabbage’s […]

Read More

I had the chance to catch up with Eeshwar Rajagopalan of tripleqmark productions at the Perth Games Festival and threw a bunch of questions at him to give first-timer’s a better insight into who he is and what he does. I played his game previously […]

Read More

RAEZ is a fairly recognizable name lately with the release of COGZ, and it was the perfect chance to pick the mad scientist’s brain. Wez was busy running the enormous floor-sized Ludicrous COGZ for the enamoured public at the Perth Games Festival, but he still […]

Read More