I like the idea of VR, but there hasn’t been a lot of games using it to convince me of its viability. For one, I wear glasses and largely need them to not only see clearly, but to stop my brain from feeling like it’s […]

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Just like BrambleLash, Blockpocalypse speaks to a certain part of me, a dark part, one that gibbers madly into my ear about how I should forcefully introduce my teammates to something hazardous. I played it at PAX Aus 2015 and was instantly enamored with how […]

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When I was about six or seven, my dad bought me a re-release edition of The Warlock of Firetop Mountain, and that book basically set my life upon an irreversable course. I was hooked on exploring the mountain, fighting through dangers, working out puzzles, ignoring […]

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In case you hadn’t seen the articles from Ellis, Nick and I banging on about it, the indie games at PAX Australia this year were really good. They were so good that I set out to interview a silly number of developers, the first of […]

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So, funny story. About a year ago, I got really into the Killer Instinct soundtrack. Turns out Kan-Ra’s theme goes surprisingly well with modelling power planes for a PCB in discretised chunks. Cut to 2016 and lo and behold, DOOM’s soundtrack is being composed by […]

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While I’m not the biggest fan of VR, there were plenty of VR games at PAX that made me stop in my tracks and investigate further. One such game was Kept, a puzzle game using VR with a heavy emphasis on cultivating an atmosphere over […]

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A couple weeks before PAX, we received a rather amusing email from a bunch of guys making a ‘serious’ game. The email itself was pretty stock standard, but there was PS message that mentioned an interview we did with Ron Curry where we discussed serious […]

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2016 seems to be the year of colour. Fallout 4 rediscovered blue and yellow, Overwatch is drowning in the stuff, and Chroma Shift isn’t even subtle about its dedication to the church of hue. The game plays off an interesting premise of using colour to […]

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You don’t see that many RTS games being made by indies these days. Thankfully, they’re not a dead breed, and Siegecraft: Commander is one hell of a take on the strategy genre. Instead of going down the tried-and-true path of basebuilding and unit management, Siegecraft […]

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In between being a frakkin’ idiot and pretending to have any idea what sort of career I wanted, I somehow ended up with a degree in science. Before you ask, yes, it does help knowing the difference between an endomorphism, a homomorphism and an isomorphism, […]

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