The American dream is the idea that every American citizen can achieve greatness, and prosperity through determination, and arduous effort. [...]

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Indie developers come from all walks of life, and sometimes even seasoned veterans will do away with publishers in order to pursue ideas of their own that aren’t considered “mainstream” enough. Sometimes it’s because the […]

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Jacob Janerka has done an excellent job with Paradigm, a game well covered on GameCloud, and many other sites, for being a fantastic success for an indie developer. At the Perth Games Festival in October, […]

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BrambleLash, at least on GameCloud, is basically a game that requires no introduction, so often have we covered it across a bunch of events. I’m still going to write one though, since Liam and Sam […]

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I played a lot of games at PAX Aus this year, and Wildfire still sticks out in my mind as being one of the best. Between the clever combination of stealth, magic, and puzzle-platforming, and […]

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Swordy is a game I’ve seen going around a few times *snrk*, featuring warriors with iron stomachs spinning into one another like whirling dervishes of death. Up until speaking with Alexey, I considered it to […]

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Armello is a digital board game that we’ve covered a few times on GameCloud before, and over the past year since it’s release things have been mostly good. I spoke with Jason Bakker about the […]

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I like the idea of VR, but there hasn’t been a lot of games using it to convince me of its viability. For one, I wear glasses and largely need them to not only see […]

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Just like BrambleLash, Blockpocalypse speaks to a certain part of me, a dark part, one that gibbers madly into my ear about how I should forcefully introduce my teammates to something hazardous. I played it […]

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When I was about six or seven, my dad bought me a re-release edition of The Warlock of Firetop Mountain, and that book basically set my life upon an irreversable course. I was hooked on […]

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