2016 was a pretty great year for video games, despite the fact it also allegedly beat most of the human race into a bloody pulp in basically every conceivable way possible (as confirmed by social media). But, hey. Games! Amirite? For me personally, 2016 is also […]

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Here we are – 2017, the year of “Please, will the deaths of beloved celebrities please stop?” As is becoming tradition, I’m ringing in the new by shitting on the old, with the delightful task of naming the worst of 2016 falling to yours truly. […]

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Base defences have been a part of RTS since its inception and are often regarded as being a simple yet necessary component of RTS games. In reality, designing base defences should be done with great caution because the flow and pacing will suffer if turtling […]

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Asymmetric design is the art and science of making factions unique and play out differently from each other. It’s a subject that’s difficult to critique since asymmetry is a spectrum; RTS games tackle asymmetric design in different ways and to varying extents. Some don’t even […]

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If you’ve ever been to a Company of Heroes 2 forum, it doesn’t take long to hear someone protest that a game can’t possibly succeed as an eSport if it has an influence of RNG (random number generation), suggesting that luck negates skill. It’s a […]

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Here ends my three part series on the Nintendo ‘NX’- the device that may or may not exist in the mechanical flesh sometime in 2016. [...]

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FOREWORD If you type “Nintendo NX” into Google, I can almost guarantee* you that the first dozen articles listed will be speculative or presumptuous in nature. Why? As discussed in Part 1 of this series, Nintendo has been tight-lipped about their upcoming console since former […]

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In RTS Games, there’s going to be a lot of different units. To keep the game compelling, controlling each unit needs to feel unique and nuanced. Designing units around how they feel to the player and ensuring unit variation should be a priority in RTS […]

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On March 17th, 2015 Satoru Iwata (then director and president of Nintendo) and Isao Moriyasu (President and CEO of DeNA) [...]

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As someone who usually plays the role of the optimist, it was my mission last year to pinpoint what I thought were excellent games in a sea of disappointing and passable releases. Don’t get me wrong, 2014 was a very successful launch year in terms […]

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