Dark Messiah of Might and Magic was criminally underrated when it first landed in 2006. Paris-based Arkane Studios released it to a mixed mainstream reception, but to me, it was the best immersive-sim you could play at the time. In a genre that counts landmark […]

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If convention attendance was a marathon, the morning of PAX day three would be “The Wall.” And it would be easy to believe that we have hit the wall. This morning, Paddy sent out a message saying “I’m dead freaking tired,” and I almost left […]

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Second days are so fraught with mediocrity. Who remembers the second day of school as the exciting time that it wasn’t? No, second days are relegated to the annals of our memories, pushed aside in favor of the exciting inaugural sights and sounds of novelty […]

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Another year, another PAX Australia, another gathering of gamers young and old, plain or fancy, coming together to celebrate the shared pastime [...]

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Base defences have been a part of RTS since its inception and are often regarded as being a simple yet necessary component of RTS games. In reality, designing base defences should be done with great caution because the flow and pacing will suffer if turtling […]

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While it’s always very exciting to see our biggest local games come out to play with the public, something I’ve always personally enjoyed about the Perth Games Festival is the platform it provides to students who are looking for feedback and experience. Murdoch University is […]

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While VR isn’t exactly new, it’s fair to say with the launch of PlayStation VR this week that the medium just made its first big push into the mainstream. There’s a lot of buzz in the air right now, and all eyes are on creators […]

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While there were plenty of student games on show at PGF, seeing the work of local graduates is a rarity. Going into the festival, I had no idea that Blunder Down Under was the work of a few ex-Tafe students (Matt Halse and Kirsten Mathews), […]

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Showing for the first time at this year’s PGF, Grae Saunders who juggles game development with full-time work. Grae’s first foray into the first-person survival genre, ‘Little Bit Lost’ follows the journey of a science experiment gone wrong, ‘where you wake to find your world […]

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Despite not having been released yet, I’ve already something of a history with BrambleLash. I’ve run into and spoken with co-creators Liam and Sam at several events, and had a chance to play the game on numerous occasions throughout its development. I’ve a special place […]

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