An interesting question was raised during the "What The Player Wants" panel of the Game Changers event, run by Steve Gaynor, Dan Pinchbeck [...]

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[I’m perfectly willing to admit that this sounds like it was written by a 14 year old pumping out his latest English assignment. It’s not TOTALLY unbearable to read, but be warned…] It’s difficult to refute that people like transparency, whether it’s a game’s development, […]

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A while ago, I wrote an article about the Perth Global Game Jam event, and my experiences participating as a chiptune provider. The feedback I got from it was mostly positive, but a common irk with most readers was that I didn’t actually talk about […]

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If you’ve never heard of a Game Jam, the premise is a lot like a LAN marathon… Except instead of playing games, you make them. You arrive with [...]

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Earlier last year, we had the opportunity to review Freedom Fall at a time when the idea of a Steam Launch was still so far away. Having achieved this goal, we decided to deliver a fresh perspective! I’ve loved platform games since day dot. My […]

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During our recent Indie Event at Game City, GC Editor, Bernadette Russell got the chance to meet up with Mark Mennell from Gnomic Studios to talk about Square Off, and their upcoming multi-player title, Square Heroes!   I’m here at Game City today with Mark […]

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During our recent indie event at Game City, GC Editor-In-Chief, William Kirk got the chance to meet up with Garth Pendergrast and Lisa Rye from Stirfire Studios to talk about their latest game, Freedom Fall, and the challenges they faced not only developing from Perth, […]

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During our recent indie event at Game City , GC Editor, Patrick Waring had the opportunity to catch up with Louis Roots from SK Games to discuss being different, making prototypes, and their latest creation, Gun Dash!   What’s it been like for you working […]

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Wow… Just wow. In a day and age involving sky-rocketing rental prices with unreasonable landlords, plus the slow and agonising death of [...]

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