Making a game is a daunting task. You can spend years designing and building a game, ironing out every kink that may present itself, but this need not be the only way. If your passion burns like a skin-tight aerobics costume, you could try your […]

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It’s almost painful to think that the last Playup Perth was over six months ago. Thankfully, Playup is back and ready to make a more significant mark on the local scene. The brand has updated its look and teamed up with the City of Perth […]

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If you missed out on our coverage of the 2017 Perth Games Festival, here’s one convenient location where you can browse through all the fantastic interviews conducted with our local talent.

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The Coins of McGuffin is a collectable Trading Card Game where you get to play as your favourite fandom in a multiplayer battle to see who reigns supreme and who just isn’t up to the cut of being a super-fan. Featured at PGF this year, […]

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PGF isn’t just about the games being developed by local indie developers but games development in Perth as a whole. That includes stuff like Squish ‘N’ Squash, a game developed for a uni project by a team of Murdoch University students. Education in games development […]

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It’s always interesting to see and who and what indie developers take inspiration from when creating their games. When I sat down to play Ballad of Crater, I instantly noticed the queues it had taken from games like Dark Souls and The Legend of Zelda. […]

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Monster Fight is a prototype game that was developed by the Violet Honey Badger Gang – a group students from Metropolitan Tafe who were placed in a simulated studio this year and tasked with presenting their work at the Perth Games Festival in November. The game […]

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If you were one of the many people queuing up at this year’s PGF to try any number of the games on offer, chances are, if you had kids, or, you yourself, weren’t colourblind, you were drawn toward Collateral Damage. (I’m partially colourblind, but I […]

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I’ve been attending PGF for a few years now, and every year it gets better. I’m referring to the quality of its presentation, of course, but also the range of games on display and the ideas put forward. While there are certainly wholly unique ideas […]

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There was no shortage of creativity or ambition on display at this year’s PGF, with games of all shapes and sizes taking centre stage for the public to see and try for themselves. For some local developers, it was the first time they’ve ever put […]

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