It’s always interesting to see and who and what indie developers take inspiration from when creating their games. When I sat down to play Ballad of Crater, I instantly noticed the queues it had taken from games like Dark Souls and The Legend of Zelda. […]

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Monster Fight is a prototype game that was developed by the Violet Honey Badger Gang – a group students from Metropolitan Tafe who were placed in a simulated studio this year and tasked with presenting their work at the Perth Games Festival in November. The game […]

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If you were one of the many people queuing up at this year’s PGF to try any number of the games on offer, chances are, if you had kids, or, you yourself, weren’t colourblind, you were drawn toward Collateral Damage. (I’m partially colourblind, but I […]

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I’ve been attending PGF for a few years now, and every year it gets better. I’m referring to the quality of its presentation, of course, but also the range of games on display and the ideas put forward. While there are certainly wholly unique ideas […]

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There was no shortage of creativity or ambition on display at this year’s PGF, with games of all shapes and sizes taking centre stage for the public to see and try for themselves. For some local developers, it was the first time they’ve ever put […]

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I’ve always had a soft spot for self-contained card games; they’re conducive to a positive social atmosphere and are a great piece to bring out at gatherings where you can learn a bit more about each other and hopefully have some quality fun together too. […]

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Adventures of Square is a granular, blocky, brightly coloured throwback shooter built in the ZDoom engine. In the level I played at PGF, I shot a lot of Circle-people, dodged some projectiles, ate a lot of junk food (for my health!) and found a lot […]

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It didn’t take me long to find Starlost, with its visual spectacle capturing the attention of several transfixed onlookers. It looks like an elaborate twin-stick shooter but (as I quickly found out) doesn’t play like one, with a touchscreen friendly system focussed on resource gathering, […]

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Puzzle platformers aren’t something we see a lot of nowadays. They’re always few and far in between, but when they do come about, they’re usually quite inventive. That was the vibe I got from Project: Singularity, which is a co-op puzzle platformer developed by a […]

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This being my first time at the Perth Games Festival, I didn’t know what to expect aside from an array of student showcases full of potential. While this was the case for most of the exhibits I saw, the first game I dug in with […]

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