Date(s) - 21/09/2014
2:00 pm - 5:15 pm
State Library of Western Australia
In this lecture and workshop, we will delve into the design of games that have a message, are personal, philosophical, transformational, or focus on the emotional journey. On top of game design techniques, deep games involve different processes and design considerations. To illuminate how they can be designed more effectively, various deep games will be deconstructed to highlight the writing and design techniques employed. In the workshop we will apply different methodologies to develop deep game ideas.
About the lecturer: Christy Dena is a writer, designer, director of interactive projects. She has worked on global ARGs, apps, and online stories. Her web audio adventure about the meaning of death was nominated for the “Best Writing in a Game” category at the Freeplay Independent Game Festival Awards. Her robot installation was the first ‘digital writers residency’ at The Cube, QUT. She is currently developing a Macgyver card game, and an escape-the-room game for the Experimental Media Arts tour about the escape games we play in our own lives. Christy is Game Design Lecturer at SAE Qantm in Queensland, and co-founded the global lab for storytellers working in tech: Forward Slash Story.
DESIGNING DEEP GAMES WITH CHRISTY DENA – SUNDAY, 21 SEPTEMBER 2014
FTI Screen Lab @ State Library of WA, Northbridge
LECTURE: 2pm – 3pm
$15 (FTI or AWG members) or $20 (Full)
WORKSHOP: 3:15pm – 5:15pm
$20 (FTI or AWG members) or $30 (Full)
ATTEND BOTH THE LECTURE & WORKSHOP TO SAVE
$30 (FTI Members) or $40 (Full) for lecture + workshop
TICKETS AVAILABLE HERE: http://www.trybooking.com/Booking/BookingEventSummary.aspx?eid=102746