Just Cause 4 Interview with Sound Designer Ronny Mraz

When you step on to the show floor of PAX, having a balanced game plan is critical. Meandering means you will see everything and do nothing, while having a single focus means you will be queuing and playing games at the cost of your overall PAX experience. Because we are really important (or really incompetent), … Continue reading Just Cause 4 Interview with Sound Designer Ronny Mraz