Lara Croft returns in Temple of Osiris, ready to use her brains and brawn to best a gauntlet of new puzzles. In our second Developer Diary, Executive Producer Scot Amos is joined by Lead Level Designer Jeff Wajcs, who discuss the difficult task of perfectly challenging a player. Take a peek at the mirrors, time bombs, twisting gears, and falling platforms you’ll need to manipulate to solve your way out of trouble, alone or with friends.
 

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