Hello everyone, and happy new year!

The OMORI team is happy to bring you our latest OMORI trailer! We’ve gotten a lot done this year, and we’re excited to show you some of what we’ve been working on. Although the team tried our best to make our previous deadline, the release date of the game will have to be delayed again.

Some RPGMaker MV updates have broken a lot of our plug-ins, all of which have had to be remade. Although Archeia and Yami have been able to fix everything, it still does end up delaying the production of the game. Since OMORI is so graphic-heavy, the updates are necessary, but we are currently looking into sticking to a future RPGMaker MV update with cache management implemented in order to prevent and further delays.

We hope that everyone understands that we are far from slacking off on this project and have been extremely busy working on the game while keeping up-to-date with everything technically.

We were aiming to resolve our programming issues sooner, but it looks like that won’t be the case. For now, we will be fine-tuning the gameplay and graphics, and reworking some story elements. I am aware that another release date delay will come with a fair amount of backlash, but we can’t just “pump out a game”, especially one that performs inadequately. Our team is extremely dedicated and has been working on this game almost every day for the past few years. We want to give you something that shows our work to it’s fullest potential, so we will continue working every day this year to bring you that experience.

That’s all, and thank you for your support this past year. It’s been tough! We hope you look forward to our game.

– OMOCAT & Archeia


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