Quest For Infamy is a classic point and click adventure game, in which you assume the identity of ‘Mister Roehm’ a man trying to start over after running away from a shady past. Welcome to the little town of Volksville only to discover there is so much more going on in the valley than meets the eye! Come along and take a walk on the wild side with Roehm and discover just how infamous you might be.
Featuring three different character classes, why not take on the sly and cunning path of the Rogue, or behold the wonder and limitless power of the Sorcerer. Or maybe you’d prefer the brute strength and brawn of the Brigand. Each class takes you on a different course throughout your quest making it ever so unique.
Developer Diary #1: The Rogue
Infamous Quests discusses the ideas and core concepts behind Quest For Infamy, including Roehm’s motivations. An evil character isn’t someone who commits mass murder, but rather, it’s a person who takes a different approach in life.
Developer Diary #2: The Story
Quest For Infamy creators, Steven Alexander and Shawn Mills discuss the game’s story, setting and set-up. In it, you play as Roehm, a character dubious moral fiber who would be better described as a rogue or an anti-hero. He’s not necessarily evil, but how he acts will largely depend on the player.
Developer Diary #3: It’s This Big
Infamous Quests address the sheer size and magnitude of Quest for Infamy. Playing with the idea of a GTA game turned adventure game, Quest For Infamy features over 200 screens to explore.
Developer Diary #4: Combat
A look at Quest For Infamy’s combat mechanics and how each class handles combat differently.