Asymmetric design is the art and science of making factions unique and play out differently from each other. It’s a subject that’s difficult to critique since asymmetry is a spectrum; RTS games tackle asymmetric design […]
Read MoreAsymmetric design is the art and science of making factions unique and play out differently from each other. It’s a subject that’s difficult to critique since asymmetry is a spectrum; RTS games tackle asymmetric design […]
Read More8-Bit Armies is a cheap, lazy and shallow Command and Conquer clone that looks rushed out to make a quick buck. The art style will appeal to some, but it seems the retro style is merely […]
Read MoreIf you’ve ever been to a Company of Heroes 2 forum, it doesn’t take long to hear someone protest that a game can’t possibly succeed as an eSport if it has an influence of RNG […]
Read MoreFans of the original Homeworld games, in particular, will appreciate it’s authentic revival of the franchise. I hope they fix these issues [...]
Read MoreIn RTS Games, there’s going to be a lot of different units. To keep the game compelling, controlling each unit needs to feel unique and nuanced. Designing units around how they feel to the player […]
Read MoreAre you the kind of RTS player that loves grand strategy and epic battles, sending forth hundreds of units to clash together in a spectacular fashion? At first glance, Ashes of the Singularity looks and […]
Read MoreMicro management is more than just maximising the efficiency of your army; it’s about making units feel unique, fun to use and to create exciting interactions between players. There’s nothing satisfying about just attack moving […]
Read MoreIn a move that completely surprised no one, the latest addition to Company of Heroes 2 ended up being the British Forces. There was certainly a degree of concern as the British in Company of […]
Read MoreFor a RTS game to maintain an engaging and exciting gameplay, it needs to properly flow. This refers to the gameplay elements and mechanics that incentivise and dictate the interaction between each player. Any RTS […]
Read MoreOver the past decade we’ve seen the tragic decline of the RTS Genre. There are a few reasons to blame for the downfall of RTS, such as the lack of compatibility with gaming consoles or […]
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