I’ve recently been having some fun with the closed beta of an indie game called Batalj (pronounced Batal-ee.) Real-time strategy games [...]

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Hang around on Reddit or YouTube comments for long enough, and you’ll see accusations that modern RTS games have been ruined by [...]

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Earlier this year, I wrote up some first impressions when I got my hands on Command & Conquer Rivals. The article overviews why I like it, but I’m still in shock about enjoying a mobile […]

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Chess is one of oldest strategy games of all time, and the most successful having been passed down across generations for over a millennium. Depending on how you define esports, Chess could now be considered […]

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After a LAN with some friends and playing a few WarCraft 3 custom maps for teenage nostalgia’s sake, I found myself on a tower defence (TD) binge. I googled “Best tower defence games on Steam,” […]

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It’s well known that RTS suffer from being less accessible than other genres, but I think the reasoning for why is oversimplified and under-analysed. Most people attribute the accessibility woes of RTS to their steep […]

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Like the rest of the internet, I was disappointed when I heard that the overdue return of Command & Conquer is a mobile game rather than a traditional PC experience. However, my frustration dwindled after […]

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Experiential unit design is the realm of making units and other game components feel different from each other. For example, players have to think completely differently about Siege Tanks and Zerglings because of good experiential […]

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Balancing an RTS is difficult. It’s a long, iterative process and, inevitably, there will be mistakes along the way. Today, I’ll be exploring what makes balancing an RTS such a challenge and will provide some […]

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I love the fast-paced rush of StarCraft, the tactics of Company of Heroes, and the intricate micro of Command and Conquer. Although Supreme [...]

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