Dawn of War III isn’t a bad RTS game, and if you enjoyed DoW1 but didn’t like DoW2 maybe you’ll find some fun with it. Unfortunately, DoW3’s attempt to innovate ended up shooting itself in the foot. The lethality of Elites is frustrating while their […]

Read More

Halo Wars 2 Review

Halo Wars 2 almost filled a niche of being a simple and less challenging RTS, designed to appeal to casual RTS gamers or people new to the genre entirely. While the campaign is okay, Halo Wars 2 missed the mark with its gaping design flaws, […]

Read More

Base defences have been a part of RTS since its inception and are often regarded as being a simple yet necessary component of RTS games. In reality, designing base defences should be done with great caution because the flow and pacing will suffer if turtling […]

Read More

Offworld Trading Company is a fantastic new spin on RTS which replaces unit production and micro with the most complex [...]

Read More

According to my YouTube analytics, females only make up 3.2% of my viewers. Oh dear, something here is horribly wrong, I thought females were supposed to make up 50% of the world’s population! There’s nothing special about RTS in that regard; gaming is still a […]

Read More

Asymmetric design is the art and science of making factions unique and play out differently from each other. It’s a subject that’s difficult to critique since asymmetry is a spectrum; RTS games tackle asymmetric design in different ways and to varying extents. Some don’t even […]

Read More

8-Bit Armies is a cheap, lazy and shallow Command and Conquer clone that looks rushed out to make a quick buck. The art style will appeal to some, but it seems the retro style is merely an excuse to justify the lack of depth, content, and […]

Read More

If you’ve ever been to a Company of Heroes 2 forum, it doesn’t take long to hear someone protest that a game can’t possibly succeed as an eSport if it has an influence of RNG (random number generation), suggesting that luck negates skill. It’s a […]

Read More

Fans of the original Homeworld games, in particular, will appreciate it’s authentic revival of the franchise. I hope they fix these issues [...]

Read More

In RTS Games, there’s going to be a lot of different units. To keep the game compelling, controlling each unit needs to feel unique and nuanced. Designing units around how they feel to the player and ensuring unit variation should be a priority in RTS […]

Read More