Chess is one of oldest strategy games of all time, and the most successful having been passed down across generations for over a millennium. Depending on how you define esports, Chess could now be considered […]

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After a LAN with some friends and playing a few WarCraft 3 custom maps for teenage nostalgia’s sake, I found myself on a tower defence (TD) binge. I googled “Best tower defence games on Steam,” […]

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It’s well known that RTS suffer from being less accessible than other genres, but I think the reasoning for why is oversimplified and under-analysed. Most people attribute the accessibility woes of RTS to their steep […]

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Like the rest of the internet, I was disappointed when I heard that the overdue return of Command & Conquer is a mobile game rather than a traditional PC experience. However, my frustration dwindled after […]

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Experiential unit design is the realm of making units and other game components feel different from each other. For example, players have to think completely differently about Siege Tanks and Zerglings because of good experiential […]

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Balancing an RTS is difficult. It’s a long, iterative process and, inevitably, there will be mistakes along the way. Today, I’ll be exploring what makes balancing an RTS such a challenge and will provide some […]

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I love the fast-paced rush of StarCraft, the tactics of Company of Heroes, and the intricate micro of Command and Conquer. Although Supreme [...]

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Art design is one of the many components of video games that are subconsciously appreciated but rarely expressed and understood. If a game’s art direction works, it just works, and the player isn’t required to […]

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Video games are the ultimate form of entertainment media, encapsulating all other media forms and adding interactivity on top of it. In a video game, you can read lore and dialogue, watch cutscenes, listen to […]

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SpellForce 3 Review

SpellForce 3 combines a fantastic RPG experience, which I enjoyed immensely, with a mediocre RTS game, which competes for [...]

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