It’s well known that RTS suffer from being less accessible than other genres, but I think the reasoning for why is oversimplified and under-analysed. Most people attribute the accessibility woes of RTS to their steep learning curve, but that’s only part of it. If the […]

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Experiential unit design is the realm of making units and other game components feel different from each other. For example, players have to think completely differently about Siege Tanks and Zerglings because of good experiential unit design. It may sound like a simple topic, but […]

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We all get mad and lash out sometimes; maybe we said something we didn’t mean in anger or threw a punch when we should have talked. It could even be lodging frivolous, baseless lawsuits like some kind of corporate temper tantrum – we’ve all been […]

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Balancing an RTS is difficult. It’s a long, iterative process and, inevitably, there will be mistakes along the way. Today, I’ll be exploring what makes balancing an RTS such a challenge and will provide some examples of my hurdles and intentions from my time as […]

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I love the fast-paced rush of StarCraft, the tactics of Company of Heroes, and the intricate micro of Command and Conquer. Although Supreme [...]

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For those who don’t obsessively follow the developments of Nintendo, what’s wrong with you? They’re one of the biggest companies in the industry, and their games are golden. Do you hate fun? But also, Super Smash Bros. for the Switch was confirmed in the most […]

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Art design is one of the many components of video games that are subconsciously appreciated but rarely expressed and understood. If a game’s art direction works, it just works, and the player isn’t required to dwell on it. I had little regard for visual unit […]

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Video games are the ultimate form of entertainment media, encapsulating all other media forms and adding interactivity on top of it. In a video game, you can read lore and dialogue, watch cutscenes, listen to music, have a shared experience, among many other unique ways […]

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Some games are outright terrible, others just poorly made, and then there are games that strive to hitherto unforeseen levels of chicanery and guff. As always, this isn’t a definitive list but my observations and experiences across the year. If there’s a game missing that […]

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When you think of Call of Duty, you probably think of 14-year-olds abusing each other over Xbox Live. Call of Duty (CoD), as a franchise, has become a bit of a joke, associated with vulgar teenage boys and dudebros, yet it was one of my […]

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