Armello is a digital board game that we’ve covered a few times on GameCloud before, and over the past year since it’s release things have been mostly good. I spoke with Jason Bakker about the […]

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I like the idea of VR, but there hasn’t been a lot of games using it to convince me of its viability. For one, I wear glasses and largely need them to not only see […]

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Just like BrambleLash, Blockpocalypse speaks to a certain part of me, a dark part, one that gibbers madly into my ear about how I should forcefully introduce my teammates to something hazardous. I played it […]

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When I was about six or seven, my dad bought me a re-release edition of The Warlock of Firetop Mountain, and that book basically set my life upon an irreversable course. I was hooked on […]

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In case you hadn’t seen the articles from Ellis, Nick and I banging on about it, the indie games at PAX Australia this year were really good. They were so good that I set out […]

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So, funny story. About a year ago, I got really into the Killer Instinct soundtrack. Turns out Kan-Ra’s theme goes surprisingly well with modelling power planes for a PCB in discretised chunks. Cut to 2016 […]

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While I’m not the biggest fan of VR, there were plenty of VR games at PAX that made me stop in my tracks and investigate further. One such game was Kept, a puzzle game using […]

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A couple weeks before PAX, we received a rather amusing email from a bunch of guys making a ‘serious’ game. The email itself was pretty stock standard, but there was PS message that mentioned an […]

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2016 seems to be the year of colour. Fallout 4 rediscovered blue and yellow, Overwatch is drowning in the stuff, and Chroma Shift isn’t even subtle about its dedication to the church of hue. The […]

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You don’t see that many RTS games being made by indies these days. Thankfully, they’re not a dead breed, and Siegecraft: Commander is one hell of a take on the strategy genre. Instead of going […]

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