Some games are outright terrible, others just poorly made, and then there are games that strive to hitherto unforeseen levels of chicanery and guff. As always, this isn’t a definitive list but my observations and experiences across the year. If there’s a game missing that […]

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In all honesty, I think PUBG Corp should have delayed the official release of the game until early this year so that the significant problems of the game could be ironed out. Connection problems, lag, rubber-banding and a rash of cheaters are the ingredients for […]

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PGF isn’t just about the games being developed by local indie developers but games development in Perth as a whole. That includes stuff like Squish ‘N’ Squash, a game developed for a uni project by a team of Murdoch University students. Education in games development […]

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FFXV Comrades isn’t great – for now – but the development team behind the game’s post-release content has a track record of improving things over time. The expansion has a mountain of technical problems, a ham-strung design in comparison to the main game, and becomes […]

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I’ve been attending PGF for a few years now, and every year it gets better. I’m referring to the quality of its presentation, of course, but also the range of games on display and the ideas put forward. While there are certainly wholly unique ideas […]

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Horizon Zero Dawn: The Frozen Wilds is far from a bad expansion. If you completely smashed the content from the base game and wanted more, it can scratch that itch. With more powerful enemies, weapons to take them on, and a slew of new features […]

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Hark! Do you sense it? That sweet, alluring scent of… Nostalgia? As a ’90s kid, I can actually say that I’m a ’90s kid. And like so many before me, I’m going to make the bold statement that things just aren’t as good now as […]

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I have a real soft spot for Damsel, a game that feels as though it was made specifically to appeal to a fifteen year old version of myself. Platformer and Shoot ’em Up are two classic genres, and a mix of both feels like a […]

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Before this interview, I’d seen Aura of Worlds around for quite awhile, and I’ve watched it change a lot in that time. A rogue-lite platformer with an immediately old-school appearance, with some excellent detail below the surface level, it’s a game that tugs on many […]

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It seems that the indie area of the expo floor at PAX Aus gets bigger every year, and this year was no exception with sixty games on show. Some of these titles were chosen because of their unique ideas and exceptionally well-executed mechanics. Others [...]

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