Hark! Do you sense it? That sweet, alluring scent of… Nostalgia? As a ’90s kid, I can actually say that I’m a ’90s kid. And like so many before me, I’m going to make the bold statement that things just aren’t as good now as […]

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I have a real soft spot for Damsel, a game that feels as though it was made specifically to appeal to a fifteen year old version of myself. Platformer and Shoot ’em Up are two classic genres, and a mix of both feels like a […]

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Before this interview, I’d seen Aura of Worlds around for quite awhile, and I’ve watched it change a lot in that time. A rogue-lite platformer with an immediately old-school appearance, with some excellent detail below the surface level, it’s a game that tugs on many […]

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It seems that the indie area of the expo floor at PAX Aus gets bigger every year, and this year was no exception with sixty games on show. Some of these titles were chosen because of their unique ideas and exceptionally well-executed mechanics. Others were […]

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It’s that time of year again. The time of year that (most) writers of GameCloud are reminded that we do, in fact, live at the end of the Earth, as we make the long trek over to Melbourne for PAX Aus. Wall-to-wall friends, games, merch, […]

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Monster Hunter Stories definitely isn’t as engaging or as action-oriented as its predecessors, but that doesn’t really seem to be its goal. There are definitely some obvious ideas not implemented into the game, for whatever reason, that might have made it more fun for players […]

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I think that Pokkén Tournament is a solid game that languished in relative obscurity due to the failing status of the Wii U by the time it was released. Pokkén Tournament DX doesn’t really change anything from the original design, so based on that alone […]

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When I first saw the leaks for Mario + Rabbids Kingdom Battle, my mind was immediately filled with images of Shadow the Hedgehog holding a gun. It seemed like an idea that just wasn’t going to work. Now that it’s here, however, I’m pleasantly surprised […]

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At the end of the day, XCOM is not a game that’s meant to allow the player to feel powerful. It’s a struggle, you’re always supposed to feel like you’re on the back foot even when things are going well, and at best you merely […]

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I’ve compared Agents of Mayhem to Saints Row a lot in this review, and perhaps some of you reading might think that unfair. I think it’s entirely appropriate, however, since at their core they are essentially the same game, and there’s even some canon crossover […]

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