 
   
				To say the original Destiny had an underwhelming launch is quite an understatement. Bungie’s supposed CoD killer was light on content, heavy on tedious grinding, and had a story that didn’t have time to explain […]
Read More 
   
				To say the original Destiny had an underwhelming launch is quite an understatement. Bungie’s supposed CoD killer was light on content, heavy on tedious grinding, and had a story that didn’t have time to explain […]
Read More 
   
				Descending from up on high, it’s that time of year where I get excited about the latest NBA 2K release and remember what it fleetingly feels like to be an idealistic youngster. Discussion of the […]
Read More 
   
				Passed down through the generations of Western culture is the sentiment that the wheels on the bus go round and round. I wish to challenge this notion. Such a tight focus on the wheels, their […]
Read More 
   
				XCOM 2 was a fantastic game (though fraught with technical problems) and ended up being one of my favorite games of last year. Those technical problems are still mostly present, apparently not having been fixed […]
Read More 
   
				That’s it. We’ve reached peak game. At last, after more than two decades of gaming, we finally have a piece of software where you can tame and ride dinosaurs. I can already hear Blizzard closing […]
Read More 
   
				Madden NFL 18 is astonishingly the 29th entry in the Madden NFL series, which is something I wasn’t aware of until I sat down to write this review. Of course, as with all sports game […]
Read More 
   
				Can you believe that Agents of Mayhem (AoM) has been in development since Saints Row IV was finished? Because I sure don’t. How has this game been in development for four years, basically stealing Saints […]
Read More 
   
				The first season of The Walking Dead (TWD) blew me away. I thought Telltale had absolutely nailed the heart-string twang that came with TWD’s reputation for handling characters. It was that style of narrative that […]
Read More 
   
				Sonic Mania was announced at Sonic’s 25th anniversary celebrations in 2016 as a traditional 2D side-scroller, developed by Christian Whitehead in conjunction with PagodaWest Games and Headcannon. Christian is well-known to members of Sonic’s fan […]
Read More