Star Trek: Bridge Crew

Before we get started, I should probably tell you that I’m possibly the biggest Star Trek fan that you’re ever likely to meet. I’m a walking encyclopaedia for the franchise, and I could take down pretty much anyone in a Trek-off, even my editor (yeah […]

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Rick and Morty: Virtual Rick-ality

Who knew a garage could be so much fun? I mean, apart from the occasional box of forgotten thingamajigs and a disturbing amount of spiders, there isn’t a lot going on in mine. As soon as you slip on your virtual reality headset and find […]

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DEXED

DEXED, like many of its contemporaries, afixes a simple mechanic to motion controls and relies mostly on the pleasure of being within virtual environments. On-rails shooting is inevitably more compelling in VR, but that’s not to say it needn’t attempt to be engaging (see Lethal […]

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Fruit Ninja VR

Fruit Ninja makes sense in VR. Swinging swords at flurries of fruit was a clever capitalisation on touch control that feels just as conducive to motion. A few years back it would’ve been hard to argue that motion controls didn’t come and go with the […]

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Lethal VR

Virtual reality can turn even the most mundane of tasks into exciting, transformative endeavours when executed correctly. Job Simulator elevates routine tasks with wacky irreverence. Batman Arkham VR uses an immersive sense of setting to enhance what really is just a bunch of fiddling around. […]

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