For the most part, Frostpunk is exactly what I hoped it would be, and more besides. It’s an aesthetically realised addictive management game, and it cleverly pulls in disparate gameplay elements to craft a feeling of isolated, desperate warmth against the crippling cold. I like […]

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Chuchel Review

Chuchel is absolutely a game you might want to pick up if you have young kids, or if you want a couple of hours of good, unbridled cartoon humour. It’s otherwise not essential. Fans of Amanita’s other games may find something to like here, but […]

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Into The Breach is a tour-de-force of tight design, an excellent execution of an idea, and a wonderful take on turn-based strategic combat. I have pretty much nothing bad to say about it. My only wish right now is that there was more of it, […]

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Bayonetta 2 Review

Bayonetta 2 is an all-round improvement on the-fun-but-flawed Bayonetta, which I guess is exactly what you’d want from a sequel. It’s [...]

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Bayonetta Review

Bayonetta is a distinctive, sometimes-fun hack ‘n’ slash game with a bonkers story and interesting visual aesthetics. The core fighting mechanics [...]

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Adventures of Square is a granular, blocky, brightly coloured throwback shooter built in the ZDoom engine. In the level I played at PGF, I shot a lot of Circle-people, dodged some projectiles, ate a lot of junk food (for my health!) and found a lot […]

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It didn’t take me long to find Starlost, with its visual spectacle capturing the attention of several transfixed onlookers. It looks like an elaborate twin-stick shooter but (as I quickly found out) doesn’t play like one, with a touchscreen friendly system focussed on resource gathering, […]

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In the end, it’s difficult to see the point of Super Lucky’s Tale from either a commercial or critical point of view. If you (or your children) haven’t played the games that Super Lucky’s Tale bowerbirds, there’s no compelling reason to not be playing those […]

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Absolver Review

Personally, I’m happy with Absolver for what it is: a game of limited scope that does do one thing very well. If it leads to deeper combat systems in big-budget games down the line then, well, so be it.

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In the end, I think it’s fair to say that there are two main things StarCraft: Remastered has going for it. One is nostalgia, which it feeds off simply by tastefully re-packaging StarCraft, a game which so many of us played growing up. If you’re […]

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