The What, Why, and WTF is a fortnightly article series that explores the culturally pervasive elements of gaming, those parts of video games that [...]

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The plane smashed in the middle of some mysterious place, trees on every side of me. I clung to my axe and began looking for supplies, anything would do right now. After chopping down several trees, I constructed a crude shelter. As I looked down […]

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In the end, it comes across as a well designed but uninspired game that squanders the brilliant spark of intellect that got everyone so pumped for it in the first place.

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There have been very few instances in my life where an experience has corrupted my spirit to the point where I’ve felt gullibly desecrated. I’ve been screamed at by crying high school girls post-graduating, watched my friend’s slow descent into a pathologically naive hermit, and […]

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Tron-like nunchaku sequences, insanity inducing feedback, and a cat all entered the One Finger Death Punch tournament, and in the end […]

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At the start of the month, I was bestowed with tickets to see WASO perform a new composition by Tod Machover based on Perth (which was just as weird as it sounds). Before the inaugural performance blew the roof off, the orchestra delighted listeners with […]

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Last Sunday saw Screen Australia's contribution to the gaming themed events of The Perth Festival manifest like a brooding caterpillar [...]

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[I’m perfectly willing to admit that this sounds like it was written by a 14 year old pumping out his latest English assignment. It’s not TOTALLY unbearable to read, but be warned…] It’s difficult to refute that people like transparency, whether it’s a game’s development, […]

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A while ago, I wrote an article about the Perth Global Game Jam event, and my experiences participating as a chiptune provider. The feedback I got from it was mostly positive, but a common irk with most readers was that I didn’t actually talk about […]

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If you’ve never heard of a Game Jam, the premise is a lot like a LAN marathon… Except instead of playing games, you make them. You arrive with [...]

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