While there were plenty of student games on show at PGF, seeing the work of local graduates is a rarity. Going into the festival, I had no idea that Blunder Down Under was the work […]

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Clockwork Review

There’s lots of potential in Clockwork’s mechanics, but it’s brought down by clunky execution and lack of polish. Some good ideas are floating around in the game, but as far as playability is concerned, you’re […]

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Hidden away in the back of the mature area, Last DriverZ was one of the few mobile games on show. Aiming for a retro look and an, “I can totally beat my last score,” vibe, […]

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Man, people really love games. Even with the AFL grand final, Awesome Arts Festival, RFLAN and a hundred different school holiday events, over 1600 people filled the town hall. It was even raining, which is […]

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ReCore Review

ReCore was one hell of a ride right up until it wasn’t. It had its flaws, but until the E-Tower hit, I wasn’t going to be so harsh on it. I probably would have have […]

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Obduction Review

Obduction lives up to its forefathers far better than the definition of Obduction lived up to my expectations. Smart puzzles and level design bring back the old Myst atmosphere, while new graphics make it a […]

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Rich, buttery anti-aliasing, smoother than a 120fps animation, projected onto a 16K screen with minimal input lag. Go on; you can melt at the thought, no one will judge you. No one’s watching. Let it […]

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No Man’s Sky Review

And there you have it, a review for No Man’s Sky. It’s not the buggiest game in the world, nor is it devoid of worth, but it’s so very eh. The personality of the ships, […]

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Maybe it was the way the sun faced, maybe it was some kind of dark arts, but this month’s Playup seemed to be all about the tabeltop games. There were three tabletop games juxtaposed against […]

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Author Note: It probably goes without saying that this article might not be the best thing to read at work/school. Don’t blame me if everyone starts calling you “Herbert, The Wide-Eyed Pervert” because you’re more […]

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