The man at the booth had the gall to ask if I knew how to play Spyro. In fact, he had the nerve to ask everyone lining up if they knew/remembered the controls. Can you […]
Read MoreThe man at the booth had the gall to ask if I knew how to play Spyro. In fact, he had the nerve to ask everyone lining up if they knew/remembered the controls. Can you […]
Read MoreBefore playing the demo, I was kind of excited for KH3. Now, not even a gummi ship sequence can bring down my hype. The combat felt as [...]
Read MoreDemons. We all got ‘em, we all hate ‘em, and we all admire the people who have big swords and guns to obliterate them. Is it any wonder, then, that Devil May Cry captured the […]
Read MoreWhat the Churchill do you want from me here? Do you want to hear that BFV challenges the boundaries of old and modern gaming design philosophies for an unforgettable experience? Or would you rather a […]
Read MoreStar Control: Origins fails to capture the magic from its source material. The gameplay is dull, shallow and technically flawed, and it’s not like the story is super engaging either. There’s the occasional small-scale encounter […]
Read MoreAn old friend of mine reached out to me a while back for an evening of gaming. As a fan of games and evenings, I couldn’t resist indulging in a bit of sunless controller fondling. […]
Read MoreDead Cells is a fantastic melding of two seemingly contradictory design philosophies. A Roguelike at heart, the game utilises Metroidvania levels in a way that gives the player freedom of choice without making any style […]
Read MoreVisual novels are not the irredeemable pit of weeb and anime that many people (i.e., I) think they are. There are plenty of games that poke fun at the [...]
Read MoreSitting just outside the reach of a Nerf gun is my alpine white Gibson Les Paul Studio guitar. Its edges are darkened by sweat and dead skin seeping into the wood, and the once shiny […]
Read MoreIf you watched E3 this year, there’s a good chance that you saw something that wasn’t real. Y’know, I thought that would be a lot more obvious before I wrote it down, but it’s now […]
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