We haven’t heard anything from Playup since December last year, so I got pretty excited at hearing that another event was finally being held. It’s been a while, but Playup Perth was back with a […]
Read MoreWe haven’t heard anything from Playup since December last year, so I got pretty excited at hearing that another event was finally being held. It’s been a while, but Playup Perth was back with a […]
Read MoreIf I ever find the event manager for E3, we’re going to have a long talk about their scheduling. It’s university exam period, and what does my phone keep buzzing about? Press conferences, game announcements […]
Read MoreWell, uh, it’s Factorio. I’m glad we both agree because there is no argument you could make to disprove this objective fact. There is no better game, and if you disagree, you’re either choosing to […]
Read MoreFor fans of the Battletech IP, this game is a no-brainer. For everyone else, it’s still worth a go but not the best game out there. While the core gameplay is fun enough, the difficulty […]
Read MoreThere’s a good chance that you’ve already played A Way out and thought the ending didn’t connect. Maybe it’s because you thought Leo or Vincent could have just shot each other in the leg instead, […]
Read MoreA Way Out offers a well-made game with a functional but dull story. There’s certainly fun to be had, but depending on who you’re playing the game with, you might want to stick to Fortnite […]
Read MoreWith new enemies, new careers and new missions to check out, Vermintide 2 is a fantastic sequel to an already phenomenal game. It’s not perfect, with a difficulty spike so sharp that scientists could study […]
Read MoreToo many games these days are too simple, too elegant in their design to allow for liberating gameplay. We’re stuck in designs that ask very little [...]
Read MoreA friend of mine once remarked, “The reason music is in games is to sync up to the animations.” Simply put, I lost my shit. “You uncultured swine,” I silently thought to myself, “music is […]
Read MoreMaking a game is a daunting task. You can spend years designing and building a game, ironing out every kink that may present itself, but this need not be the only way. If your passion […]
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