
XCOM 2 was a fantastic game (though fraught with technical problems) and ended up being one of my favorite games of last year. Those technical problems are still mostly present, apparently not having been fixed […]
Read MoreXCOM 2 was a fantastic game (though fraught with technical problems) and ended up being one of my favorite games of last year. Those technical problems are still mostly present, apparently not having been fixed […]
Read MoreAs a relatively active gamer, I always marvel at those series which reach the high sequel numbers without catching my attention previously. Not to say I’ve played them all; for example, I’ve never tried out […]
Read MoreThat’s it. We’ve reached peak game. At last, after more than two decades of gaming, we finally have a piece of software where you can tame and ride dinosaurs. I can already hear Blizzard closing […]
Read MoreAh, StarCraft. Perhaps the original eSports phenomenon. Twenty years on, it’s a whole thing unto itself that its creators at Blizzard could hardly have foreseen: a competitive RTS defined as much by its flaws as […]
Read MoreCan you believe that Agents of Mayhem (AoM) has been in development since Saints Row IV was finished? Because I sure don’t. How has this game been in development for four years, basically stealing Saints […]
Read MoreAffectation is something we don’t often expect from video games due to their history of mechanics mostly being rooted in arcades – amusement centres with toys for children and those who refuse to grow up. […]
Read MoreLawBreakers (LB) is the first project from “legendary” game designer CliffyB and his newfound company Boss Key Productions, so it goes without saying the outspoken studio head and Twitter comedian has some pretty big expectations […]
Read MoreThe first season of The Walking Dead (TWD) blew me away. I thought Telltale had absolutely nailed the heart-string twang that came with TWD’s reputation for handling characters. It was that style of narrative that […]
Read MoreIs it reasonable to judge a sequel under the spectre of the original? I’ve been thinking about this a lot when it comes to Nidhogg 2. It’s a game that has quite a bit going […]
Read MoreSonic Mania was announced at Sonic’s 25th anniversary celebrations in 2016 as a traditional 2D side-scroller, developed by Christian Whitehead in conjunction with PagodaWest Games and Headcannon. Christian is well-known to members of Sonic’s fan […]
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