Star Trek: Bridge Crew

Before we get started, I should probably tell you that I’m possibly the biggest Star Trek fan that you’re ever likely to meet. I’m a walking encyclopaedia for the franchise, and I could take down pretty much anyone in a Trek-off, even my editor (yeah […]

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DEXED

DEXED, like many of its contemporaries, afixes a simple mechanic to motion controls and relies mostly on the pleasure of being within virtual environments. On-rails shooting is inevitably more compelling in VR, but that’s not to say it needn’t attempt to be engaging (see Lethal […]

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Resident Evil 7: Biohazard

When Resident Evil 7: Biohazard (RE7) was first announced at E3 2016, a lot of core fans voiced concerns over the game’s bold new direction. The mainline series was already in dire straits after the critical failure of Resident Evil 6, and it didn’t help […]

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Fruit Ninja VR

Fruit Ninja makes sense in VR. Swinging swords at flurries of fruit was a clever capitalisation on touch control that feels just as conducive to motion. A few years back it would’ve been hard to argue that motion controls didn’t come and go with the […]

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Lethal VR

Virtual reality can turn even the most mundane of tasks into exciting, transformative endeavours when executed correctly. Job Simulator elevates routine tasks with wacky irreverence. Batman Arkham VR uses an immersive sense of setting to enhance what really is just a bunch of fiddling around. […]

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Thumper

Described by its developer Drool as a violence rhythm game, Thumper certainly lives up to its name. You play as a metallic beetle travelling through space on a track to defeat some sort of great evil, all to the beat of electronic music. So, the […]

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