
Honestly, Killzone: Mercenary is a fun “Killzone Experience”. However, it is also strung together by a forgettable plot that is unjustifiably short […]
Read MoreHonestly, Killzone: Mercenary is a fun “Killzone Experience”. However, it is also strung together by a forgettable plot that is unjustifiably short […]
Read MoreThe design certainly has it’s problems, the narrative was so far “out there” that you needed binoculars to catch the important moments, and the background world building left something to be desired, but when bringing […]
Read MorePayday 2 is a good game that is undeniably held back by too many conditions that must be met in order for it to be at its best. However, If you can find the right […]
Read MorePikmin 3 is a real-time strategy video game developed by Nintendo for the Wii U video game console. It is the direct sequel to the 2004 Nintendo GameCube game Pikmin 2 and is the third […]
Read MoreGone Home is simply an incredible story that approaches subjects that once would have never had made sense in a video game, and you know what, the most incredible thing about it is that the […]
Read More“Papers, Please! Makes you feel awkward and uncomfortable emotions, before making you question if you were ever a good person.” [...]
Read MoreIt’s been a few weeks now, and the dust has finally started to settle since Microsoft turned away from a used game DRM policy that set the internet on fire earlier this year, and yet, […]
Read MoreOn the 29th of July, the House of Representatives Infrastructure and Communications Committee in Australia released a report that is suggesting that Australian Game Consumers are being over-charged for Video Games. The finding actually comes […]
Read MoreUltimately, Freedom Fall is a fun little adventure, and it shows off some really interesting ideas when it comes to exploring new ways to deliver a platforming experience.
Read MoreRemember Me still has some really great ideas, despite it’s shortcomings, and fortunately that was enough to keep us interested until the end.
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