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Featured, Interviews, PAX Aus 2016

PAX Aus 2016: Interview with Wildfire Creator Dan Hindes

I played a lot of games at PAX Aus this year, and Wildfire still sticks out in my mind as being one of the […]

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Featured, Interviews, PAX Aus 2016

PAX Aus 2016: Interview with Swordy Designer Alexey Botkov

Swordy is a game I’ve seen going around a few times *snrk*, featuring warriors with iron stomachs spinning into one another like whirling dervishes […]

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Featured, Reviews

Dragon Ball XenoVerse 2 Review

Dragon Ball XenoVerse 2 is a sequel to a very troubled game that makes little-to-no attempt to improve itself. If for some reason, you […]

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Featured, Retrospective Reviews

Xenoblade Chronicles X Retrospective Review

With the release of the Nintendo Switch now a hopefully fixed point in our future, I felt it would be wise to find any […]

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Featured, Reviews

Dragon Quest Builders Review

If you think Dragon Quest Builders looks even a little bit fun – it is. It definitely is, and it’s worth your money. It […]

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Featured, Interviews, PAX Aus 2016

PAX Aus 2016: Interview with Armello Producer Lisy Kane

Armello is a digital board game that we’ve covered a few times on GameCloud before, and over the past year since it’s release things […]

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Featured, Interviews, PAX Aus 2016

PAX Aus 2016: Interview with Symphony of the Machine Creators Lisa Rye and Vee Pendergrast

I like the idea of VR, but there hasn’t been a lot of games using it to convince me of its viability. For one, […]

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Featured, Interviews, PAX Aus 2016

PAX Aus 2016: Interview with Blockpocalypse Developer Nial Bruce

Just like BrambleLash, Blockpocalypse speaks to a certain part of me, a dark part, one that gibbers madly into my ear about how I […]

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Featured, Interviews, PAX Aus 2016

PAX Aus 2016: Interview with The Warlock of Firetop Mountain Designer Clinton Shepherd

When I was about six or seven, my dad bought me a re-release edition of The Warlock of Firetop Mountain, and that book basically […]

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Featured, Interviews, PAX Aus 2016

PAX Aus 2016: Interview with Goblins of Elderstone Creative Director Gustav Seymore

In case you hadn’t seen the articles from Ellis, Nick and I banging on about it, the indie games at PAX Australia this year […]

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