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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with Crawl Developer David Lloyd

Asymmetrical multiplayer is just a cool concept, it really is, and I don’t know why we hadn’t come up with it sooner as an […]

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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with Armello Developer Jason Bakker

Armello is a digital board game that goes beyond simply adapting an existing board game into a digital version. Armello was designed to be […]

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Featured, Reviews

Assassin’s Creed Syndicate Review

While Syndicate is unsurprising on the whole, it has begun making headway with a return to memorable characters and interactions from the main few […]

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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with Earthlight Project Lead Norman Wang

I’m not an especially big space buff, the idea of the final frontier doesn’t give me my jollies except for the potential alien shooting […]

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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with Blockpocalypse Developer Nial Bruce

Blockpocalypse is a party game in the same way that Mario Party is a party game: It gathers four players together under the false […]

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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with Assault Android Cactus Developer Tim Dawson

Assault Android Cactus, in my opinion, is one of the best examples of an Early Access title done right. I’ve played it at different […]

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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with Rogue Singularity Creator Scott Beca

Rogue Singularity seems like the kind of game that I could get really into: A platformer with procedurally generated levels, giant death-trap machines, and […]

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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with Phantasmal Creator Joe Chang

Phantasmal is a game that GameCloud’s Paddy Waring looked at during last year’s PAXAus through the splits in his fingers, hands on his face, […]

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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with HIVE: Not By Design Creator Dave Haldane

When not disrespecting the likes of Chrono Trigger and Final Fantasy I-VI with terms like “dumbed down mechanics,” Paddy spent a lot [...]

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Featured, Interviews, PAX Aus 2015

PAX Aus 2015: Interview with Deus Ex: Mankind Divided Lead Writer Mary DeMarle

Transhumanism, at its core, is about enhancing the human mind and body through the use of technology. Not using stuff like educational [...]

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