This is my coming of age article. My first official preview of AAA game was Just Cause 3 at the Bandai Namco offices all the way back in 2015. I was so terrible at the […]

Read More

When you step on to the show floor of PAX, having a balanced game plan is critical. Meandering means you will see everything and do nothing, while having a single focus means you will be […]

Read More

It takes something special to be just as popular at twenty two years old, as you were when you were first released into the world. The Pokémon franchise has achieved this, and it is in […]

Read More

In my opinion, great couch co-op brawlers have a low barrier to entry and facilitate rapid skill acquisition and an ever-changing meta game. Boomerang [...]

Read More

Virtual reality games and I have a troubled relationship. Every time I play a VR title, there is confusion about why it’s not working, things get smashed, and one of us usually ends up feeling […]

Read More

No longer are Nintendo hiding behind The Legend of Zelda: Breath of the Wild and promises. At their massive PAX display this year, Nintendo offered PAX attendees hands-on opportunities with a huge range of current […]

Read More

In 1996, Lara Croft the Tomb Raider first appeared on our consoles and fast became a fan favourite – polygons and all. But over the past twenty-two years, a number of challengers for the title […]

Read More

Last year, the Ubisoft E3 presentation seemed like a series of teasers for upcoming projects. This year, I expected the presentation to be filled with progress reports and DLC rather than the reveal of any […]

Read More

April and May were void of any Oceanic Pro League (OPL) play, but plenty of other Oceania-related League of Legends happened between the splits- Dire Wolves competed in the Mid-season Invitational playoffs, one organisation rebranded, […]

Read More

Welcome to the year of the Dog. Instead of sending money for Chinese New Year, the team at Bandai Namco sent me an invitation to preview a couple of games at their offices. I think […]

Read More