I’m not going to lie, mobile games aren’t really my thing; I’ve tried more than a few, but I often find them lacking in content and bogged down in freemium garbage. However, I not only enjoy Mr. Nibbles Forever, but I believe I was placed […]

Read More

Of all the games at the Perth Games Festival this year, World’s Fastest Pizza is probably the most socially reprehensible, if not the funniest. Laid before me at the display was an arcade stick made from two stacked pizza boxes with the stick poking through […]

Read More

Fallout 4 Review

Fallout 4 is essentially a great framework with a lot of good ideas, but suffers from poor execution. There are a lot of great systems, but none of them are explained very well, or sometimes at all, and are put together without much thought as […]

Read More

BrambleLash is a game of quick reflexes, slimy shadow things, smiling and murderous plants, and sudden yet inevitable betrayal [...]

Read More

At PAXAus this year, I attended a panel called "Press X To Woo" that dealt with these very issues, and I had a chance to speak with [...]

Read More

Wade Savage is a WA filmmaker turned game designer as he looks to his upcoming project Skourge Legacy as a new way to tell a story and create something that’s entirely his own. A melting pot of elements from Pokemon, Fallout, and old-school beat-’em-up’s, the […]

Read More

Developed by brothers Adam and Matt Carr, Starslinger Kings was a fun but sparse little demo that I played at last year’s PAX Aus. At the time, it was little more than controlling a little mech person against a constant wave of enemies coming to […]

Read More

During PAX, Nick and Paddy attended a panel called, “Boss Level: Meet the Brains in Charge of the Aussie Games Industry,” which was all about exactly that. An informal Q&A of sorts, members of the audience were invited up to ask questions of Game Developers […]

Read More

Asymmetrical multiplayer is just a cool concept, it really is, and I don’t know why we hadn’t come up with it sooner as an industry. Crawl feels like looking through to an alternate timeline, to what might have been if gaming had pushed the boundaries […]

Read More

Armello is a digital board game that goes beyond simply adapting an existing board game into a digital version. Armello was designed to be a board game played in a virtual space, including all the mechanics that just wouldn’t work for a real board game […]

Read More