Towards the end of last year, I was invited to speak with Atari CEO Fred Chesnais about their upcoming mobile title Pridefest, a game [...]
Read MoreTowards the end of last year, I was invited to speak with Atari CEO Fred Chesnais about their upcoming mobile title Pridefest, a game [...]
Read MoreA couple of days before New Years, GameCloud Editor-in-Chief, Will Kirk and I were discussing the topic of strange games and, of course, Fahrenheit was soon mentioned. Fahrenheit, or Indigo Prophecy as it was known […]
Read MoreNot every game can be good, some are just outright awful, but I approach even the crappiest of games with the kind of mentality one would have while watching a movie they know is awful. […]
Read MoreBlitz Bandits and I are old acquaintances, having met once before in Melbourne on SK’s game tour around Australia. In the small back-courtyard of a bar in St. Kilda, I drunkenly smashed out a few […]
Read MoreI’m not going to lie, mobile games aren’t really my thing; I’ve tried more than a few, but I often find them lacking in content and bogged down in freemium garbage. However, I not only […]
Read MoreOf all the games at the Perth Games Festival this year, World’s Fastest Pizza is probably the most socially reprehensible, if not the funniest. Laid before me at the display was an arcade stick made […]
Read MoreFallout 4 is essentially a great framework with a lot of good ideas, but suffers from poor execution. There are a lot of great systems, but none of them are explained very well, or sometimes […]
Read MoreBrambleLash is a game of quick reflexes, slimy shadow things, smiling and murderous plants, and sudden yet inevitable betrayal [...]
Read MoreAt PAXAus this year, I attended a panel called "Press X To Woo" that dealt with these very issues, and I had a chance to speak with [...]
Read MoreWade Savage is a WA filmmaker turned game designer as he looks to his upcoming project Skourge Legacy as a new way to tell a story and create something that’s entirely his own. A melting […]
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