Towards the end of last year, I was invited to speak with Atari CEO Fred Chesnais about their upcoming mobile title Pridefest, a game [...]
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Towards the end of last year, I was invited to speak with Atari CEO Fred Chesnais about their upcoming mobile title Pridefest, a game [...]
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A couple of days before New Years, GameCloud Editor-in-Chief, Will Kirk and I were discussing the topic of strange games and, of course, Fahrenheit was soon mentioned. Fahrenheit, or Indigo Prophecy as it was known […]
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Not every game can be good, some are just outright awful, but I approach even the crappiest of games with the kind of mentality one would have while watching a movie they know is awful. […]
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Blitz Bandits and I are old acquaintances, having met once before in Melbourne on SK’s game tour around Australia. In the small back-courtyard of a bar in St. Kilda, I drunkenly smashed out a few […]
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I’m not going to lie, mobile games aren’t really my thing; I’ve tried more than a few, but I often find them lacking in content and bogged down in freemium garbage. However, I not only […]
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Of all the games at the Perth Games Festival this year, World’s Fastest Pizza is probably the most socially reprehensible, if not the funniest. Laid before me at the display was an arcade stick made […]
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Fallout 4 is essentially a great framework with a lot of good ideas, but suffers from poor execution. There are a lot of great systems, but none of them are explained very well, or sometimes […]
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BrambleLash is a game of quick reflexes, slimy shadow things, smiling and murderous plants, and sudden yet inevitable betrayal [...]
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At PAXAus this year, I attended a panel called "Press X To Woo" that dealt with these very issues, and I had a chance to speak with [...]
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Wade Savage is a WA filmmaker turned game designer as he looks to his upcoming project Skourge Legacy as a new way to tell a story and create something that’s entirely his own. A melting […]
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