In case you hadn’t seen the articles from Ellis, Nick and I banging on about it, the indie games at PAX Australia this year were really good. They were so good that I set out […]
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In case you hadn’t seen the articles from Ellis, Nick and I banging on about it, the indie games at PAX Australia this year were really good. They were so good that I set out […]
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Who wants to go on a trip down memory lane? A wild, crazy journey way back into the earliest years of computer gaming. Back to a time when the PC Master Race still had homework […]
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So, funny story. About a year ago, I got really into the Killer Instinct soundtrack. Turns out Kan-Ra’s theme goes surprisingly well with modelling power planes for a PCB in discretised chunks. Cut to 2016 […]
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While I’m not the biggest fan of VR, there were plenty of VR games at PAX that made me stop in my tracks and investigate further. One such game was Kept, a puzzle game using […]
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A couple weeks before PAX, we received a rather amusing email from a bunch of guys making a ‘serious’ game. The email itself was pretty stock standard, but there was PS message that mentioned an […]
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2016 seems to be the year of colour. Fallout 4 rediscovered blue and yellow, Overwatch is drowning in the stuff, and Chroma Shift isn’t even subtle about its dedication to the church of hue. The […]
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You don’t see that many RTS games being made by indies these days. Thankfully, they’re not a dead breed, and Siegecraft: Commander is one hell of a take on the strategy genre. Instead of going […]
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In between being a frakkin’ idiot and pretending to have any idea what sort of career I wanted, I somehow ended up with a degree in science. Before you ask, yes, it does help knowing […]
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Note from the authors: While they didn’t quite make the list below, we’d like to give a shout out to a few other titles that were no less awesome. Symphony of the Machine, Mallow Drops, […]
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Dark Messiah of Might and Magic was criminally underrated when it first landed in 2006. Paris-based Arkane Studios released it to a mixed mainstream reception, but to me, it was the best immersive-sim you could […]
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