Renowned independent developer Jonathan Blow’s debut title (Braid, a 2D time manipulating puzzle-platformer) was more than just your typical Xbox Arcade release; it was something truly special. Having been cited by countless developers as a […]
Read More
How many games have you played in which you navigate an open, three-dimensional environment by changing the pull of gravity and falling in any direction you wish? Gravity Rush is a game unlike any other. […]
Read More
The late ’90s and early 2000s were an interesting time for the merging of music and video games. Sure, music has always been a part of the interactive medium, but it was the days of […]
Read More
My return to Daventry in the second chapter of King’s Quest: Rubble Without a Cause was everything except what I had anticipated. The feel of the first installment had taken a coaster of emotions and […]
Read More
Known for their focus on cinematicesque storytelling through preceding games such as Heavy Rain and Fahrenheit/Indigo Prophecy, in 2013, Quantic Dream and their infamous writer/director David Cage came out with their latest offering to date […]
Read More
There are a handful of great PlayStation properties of which I’d love to see more. Parappa The Rapper, Medievil, Heavenly Sword – all games I could see becoming important first-party franchises if given the opportunity. […]
Read More
In the early 2000s, the fantasy genre had perhaps its largest surge in popularity thanks to the mainstream success of The Lord of the Rings film franchise. While there was somewhat of a lull after […]
Read More
A key element of tactical shooters, perhaps one that many would consider foundational to their very definition, is an emphasis on tactics. Formulating a plan that utilises the strengths of your group is what tactics […]
Read More
There’s a certain beauty to stupidity. If you don’t believe me, just look at Donald Trump and try not to be totally absorbed by his idiotic toupee, pouty lips and stupidly stupid quotes. There’s just […]
Read More
I’m not angry, Bethesda, I’m just disappointed. Bitterly, thoroughly disappointed. When I look at Fallout 4, I see a game that could’ve been great if they’d put a bit more thought into the design and […]
Read More