Uncharted: The Nathan Drake Collection

Not everything ages gracefully. Sure, you’ve got your cheeses and wines that improve with maturity but let’s not forget milk or Sonic Adventure, both of which get gross pretty quickly. The Uncharted trilogy is getting […]

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SOMA

If you were a horror fan during the mid-late ’00s, you’d likely remember how dire the state of the genre had become. Resident Evil had gone the route of co-op action, Silent Hill was being […]

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Armikrog

Having played many point-and-click adventures throughout my childhood, The Neverhood was always a standout for me with its quirky humour and claymation art style. I remember being glued with interest by the oddly-shaped hero, Klayman, […]

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Blood Bowl 2

Oh, Games Workshop, you IP-nazi, money-grubbing monster, how I love to hate you and hate to love you. I played 40K almost religiously back in the days of my 14-year old youth, but nowadays, I’m […]

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Mad Max

Mad Max: Fury Road was one of the best movies of this year, if not of all time. In comparison to the rest of the franchise, it was hands down the best of the lot […]

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Metal Gear Solid V: The Phantom Pain

It’s funny, but with every Metal Gear Solid release (bar the first) there’s a general consensus that the game is amazing – despite some major flaw. MGS 2 was the bait-and-switch with Raiden, MGS3 had […]

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Armello

When I was a kid, I loved Brian Jacques’ Redwall series – woodland creatures playing out medieval epics with swords and sorcery – and I still have the books to this day. In adult life, […]

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Tearaway Unfolded

Tearaway is a wonderful little Vita game that couldn’t possibly make sense on any other system. The literal and figurative fabric of Tearaway is artfully woven through its mechanics and narrative, tightly around the PlayStation […]

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Until Dawn

When I first learned about Until Dawn, it was a first-person teen horror exclusive to the PlayStation Move. Basically, the perfect recipe for a gimmicky commercial disaster if there ever was one, but that wasn’t […]

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Everybody’s Gone to the Rapture

When I first played Dear Esther, it rocked my perception of interactive storytelling. I understood why some panned it for being a glorified ‘walking simulator,’ but I was too fixated on the big picture to […]

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