I’ve been attending PGF for a few years now, and every year it gets better. I’m referring to the quality of its presentation, of course, but also the range of games on display and the […]

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There was no shortage of creativity or ambition on display at this year’s PGF, with games of all shapes and sizes taking centre stage for the public to see and try for themselves. For some […]

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I’ve always had a soft spot for self-contained card games; they’re conducive to a positive social atmosphere and are a great piece to bring out at gatherings where you can learn a bit more about […]

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Adventures of Square is a granular, blocky, brightly coloured throwback shooter built in the ZDoom engine. In the level I played at PGF, I shot a lot of Circle-people, dodged some projectiles, ate a lot […]

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It didn’t take me long to find Starlost, with its visual spectacle capturing the attention of several transfixed onlookers. It looks like an elaborate twin-stick shooter but (as I quickly found out) doesn’t play like […]

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Star Wars Battlefront II

Like many, the Star Wars franchise is dear to me, and I’m disappointed EA let their plans for monetisation and a rush to meet deadlines get the better of them with Battlefront II. The controversy […]

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Divinity: Original Sin 2 is the best turn-based RPG I’ve played in years. The combat is incredibly tactical due to the implementation of the two armour types and how they resist effects from skills, classless […]

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Is Origins my new favourite Assassin’s Creed? It is, yes. I think so. While it’s certainly not perfect due to the glitches you’ll sometimes encounter (though nothing of Unity proportions) and the samey gameplay which […]

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Need for Speed Payback Review

Need for Speed Payback is a fun but ultimately flawed and frustrating game. I was optimistic going in based on what had been shown prior to release, and while the racing action is indeed as […]

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Puzzle platformers aren’t something we see a lot of nowadays. They’re always few and far in between, but when they do come about, they’re usually quite inventive. That was the vibe I got from Project: […]

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