FOREWORD If you type “Nintendo NX” into Google, I can almost guarantee* you that the first dozen articles listed will be speculative or presumptuous in nature. Why? As discussed in Part 1 of this series, […]

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In RTS Games, there’s going to be a lot of different units. To keep the game compelling, controlling each unit needs to feel unique and nuanced. Designing units around how they feel to the player […]

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On March 17th, 2015 Satoru Iwata (then director and president of Nintendo) and Isao Moriyasu (President and CEO of DeNA) [...]

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As someone who usually plays the role of the optimist, it was my mission last year to pinpoint what I thought were excellent games in a sea of disappointing and passable releases. Don’t get me […]

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Not every game can be good, some are just outright awful, but I approach even the crappiest of games with the kind of mentality one would have while watching a movie they know is awful. […]

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It’s easy to be cynical about the state of games these days. We get buggy rehashes of franchises every 6 months with ludicrous DRM and micro-transactions in full priced games, not to mention the expansion […]

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Recently I came upon a Facebook post by my older brother, concerning his dislike of Minecraft “My son is horrified that I don’t like Minecraft. He says it’s cool cause you can do stuff.. like […]

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Picture this: I’m playing a game of Trouble in Terrorist Town with a bunch of my friends. I’ve just figured out who the traitor is, and I’m alone with him. I shoot him right the […]

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Micro management is more than just maximising the efficiency of your army; it’s about making units feel unique, fun to use and to create exciting interactions between players. There’s nothing satisfying about just attack moving […]

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ATTENTION READER, SPOILERS!: This is part 2 of an ongoing series of articles, click here for the first in the series. I won’t be going out of my way to spoil major plot details, however, […]

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