Back when I was school, teaching methods were still reliant on old technologies. We used hot plates and weights, just to give you an idea of how thrilling my final year of physics was, but no one wanted to use games for teaching. Nowadays, Minecraft […]

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Let’s be honest, like cliches, digital card games are a dime a dozen. They are currently being churned out almost as quickly as match-3 games were during the Candy Crush era. Games that find traction are usually backed by strong IP (e.g. Hearthstone or Gwent), […]

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Shenzhen I/O Review

Zachtronics have a philosophy behind their designs that is easy to see. Shenzhen I/O is yet another embodiment of this, by encouraging [...]

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HITMAN Review

There’s a lot to like about HITMAN. The sandbox levels offer plenty of choice and variety when it comes to how you’ll dispose of your target, which is at the heart of the Hitman franchise. The weak narrative and episodic release can be overlooked (now […]

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The American dream is the idea that every American citizen can achieve greatness, and prosperity through determination, and arduous effort. [...]

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Indie developers come from all walks of life, and sometimes even seasoned veterans will do away with publishers in order to pursue ideas of their own that aren’t considered “mainstream” enough. Sometimes it’s because the industry country’s industry collapses out from under your feet, and […]

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Jacob Janerka has done an excellent job with Paradigm, a game well covered on GameCloud, and many other sites, for being a fantastic success for an indie developer. At the Perth Games Festival in October, and at this year’s PAX Aus, the game demo was […]

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BrambleLash, at least on GameCloud, is basically a game that requires no introduction, so often have we covered it across a bunch of events. I’m still going to write one though, since Liam and Sam stand upon the precipice of completing work with the game, […]

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I played a lot of games at PAX Aus this year, and Wildfire still sticks out in my mind as being one of the best. Between the clever combination of stealth, magic, and puzzle-platforming, and the potential for an interesting little fantasy story, I’ll be […]

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Swordy is a game I’ve seen going around a few times *snrk*, featuring warriors with iron stomachs spinning into one another like whirling dervishes of death. Up until speaking with Alexey, I considered it to be a pretty fun local co-op game, but a quick […]

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