With the release of the Nintendo Switch now a hopefully fixed point in our future, I felt it would be wise to find any remaining hidden joys with the soon-to-be-defunct Wii U. While not the story-centric tale of Shulk experienced in the Wii/3DS Xenoblade game, […]

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Armello is a digital board game that we’ve covered a few times on GameCloud before, and over the past year since it’s release things have been mostly good. I spoke with Jason Bakker about the game at last year’s PAX Aus, and I left pretty […]

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I like the idea of VR, but there hasn’t been a lot of games using it to convince me of its viability. For one, I wear glasses and largely need them to not only see clearly, but to stop my brain from feeling like it’s […]

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Just like BrambleLash, Blockpocalypse speaks to a certain part of me, a dark part, one that gibbers madly into my ear about how I should forcefully introduce my teammates to something hazardous. I played it at PAX Aus 2015 and was instantly enamored with how […]

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When I was about six or seven, my dad bought me a re-release edition of The Warlock of Firetop Mountain, and that book basically set my life upon an irreversable course. I was hooked on exploring the mountain, fighting through dangers, working out puzzles, ignoring […]

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In case you hadn’t seen the articles from Ellis, Nick and I banging on about it, the indie games at PAX Australia this year were really good. They were so good that I set out to interview a silly number of developers, the first of […]

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Who wants to go on a trip down memory lane? A wild, crazy journey way back into the earliest years of computer gaming. Back to a time when the PC Master Race still had homework and bedtimes. Back to a time when an eight-year-old boy […]

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So, funny story. About a year ago, I got really into the Killer Instinct soundtrack. Turns out Kan-Ra’s theme goes surprisingly well with modelling power planes for a PCB in discretised chunks. Cut to 2016 and lo and behold, DOOM’s soundtrack is being composed by […]

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While I’m not the biggest fan of VR, there were plenty of VR games at PAX that made me stop in my tracks and investigate further. One such game was Kept, a puzzle game using VR with a heavy emphasis on cultivating an atmosphere over […]

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A couple weeks before PAX, we received a rather amusing email from a bunch of guys making a ‘serious’ game. The email itself was pretty stock standard, but there was PS message that mentioned an interview we did with Ron Curry where we discussed serious […]

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