In case you hadn’t seen the articles from Ellis, Nick and I banging on about it, the indie games at PAX Australia this year were really good. They were so good that I set out […]

Read More

So, funny story. About a year ago, I got really into the Killer Instinct soundtrack. Turns out Kan-Ra’s theme goes surprisingly well with modelling power planes for a PCB in discretised chunks. Cut to 2016 […]

Read More

While I’m not the biggest fan of VR, there were plenty of VR games at PAX that made me stop in my tracks and investigate further. One such game was Kept, a puzzle game using […]

Read More

A couple weeks before PAX, we received a rather amusing email from a bunch of guys making a ‘serious’ game. The email itself was pretty stock standard, but there was PS message that mentioned an […]

Read More

2016 seems to be the year of colour. Fallout 4 rediscovered blue and yellow, Overwatch is drowning in the stuff, and Chroma Shift isn’t even subtle about its dedication to the church of hue. The […]

Read More

You don’t see that many RTS games being made by indies these days. Thankfully, they’re not a dead breed, and Siegecraft: Commander is one hell of a take on the strategy genre. Instead of going […]

Read More

In between being a frakkin’ idiot and pretending to have any idea what sort of career I wanted, I somehow ended up with a degree in science. Before you ask, yes, it does help knowing […]

Read More

Note from the authors: While they didn’t quite make the list below, we’d like to give a shout out to a few other titles that were no less awesome. Symphony of the Machine, Mallow Drops, […]

Read More

If convention attendance was a marathon, the morning of PAX day three would be “The Wall.” And it would be easy to believe that we have hit the wall. This morning, Paddy sent out a […]

Read More

Second days are so fraught with mediocrity. Who remembers the second day of school as the exciting time that it wasn’t? No, second days are relegated to the annals of our memories, pushed aside in […]

Read More