If you were one of the many people queuing up at this year’s PGF to try any number of the games on offer, chances are, if you had kids, or, you yourself, weren’t colourblind, you […]

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I’ve been attending PGF for a few years now, and every year it gets better. I’m referring to the quality of its presentation, of course, but also the range of games on display and the […]

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There was no shortage of creativity or ambition on display at this year’s PGF, with games of all shapes and sizes taking centre stage for the public to see and try for themselves. For some […]

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I’ve always had a soft spot for self-contained card games; they’re conducive to a positive social atmosphere and are a great piece to bring out at gatherings where you can learn a bit more about […]

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Adventures of Square is a granular, blocky, brightly coloured throwback shooter built in the ZDoom engine. In the level I played at PGF, I shot a lot of Circle-people, dodged some projectiles, ate a lot […]

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It didn’t take me long to find Starlost, with its visual spectacle capturing the attention of several transfixed onlookers. It looks like an elaborate twin-stick shooter but (as I quickly found out) doesn’t play like […]

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Puzzle platformers aren’t something we see a lot of nowadays. They’re always few and far in between, but when they do come about, they’re usually quite inventive. That was the vibe I got from Project: […]

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This being my first time at the Perth Games Festival, I didn’t know what to expect aside from an array of student showcases full of potential. While this was the case for most of the […]

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While VR has arguably dropped from the limelight a little in recent months, experimentation and progression of the concept are still very much in full swing. Andy Hawkins, game design TAFE lecturer by day and […]

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The modern platformer is a difficult beast to wrangle one’s head around. We live in a post-Super Meat Boy world where platformers have to be hard as nails to satisfy all those damn speedrunners. On […]

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