Leave your hopes at the door, folks, because on this stage of black and red, apathy is the only certainty. To put it bluntly, this was a waste of time, so much so that I wanted to punch my head hard enough that my knuckles […]

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When one watches a presentation about video games, one does so with the intention of being excited about what’s to come, with grandiose reveals of long-awaited or surprise titles. When I watch a Microsoft presentation, however, it’s usually to see how they’re going to goof […]

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Ah, E3. A wondrous time for gamers, and a precarious time for publishers and developers, as the latter titillate the former with scintillating details of what’s to come for the next year or so. As with last year, I put my hand up for Bethesda […]

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And we’re underway for the first press conference of E3, I’m your 4 AM correspondent Blade Shaw. My hopes heading into this where that EA would give us a solid blueprint of what their plans were for the next couple of years, as well as […]

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It’s hard for opposite ends of the country to see each other’s games, especially when the middle of the country is one giant desert. Recently, interstate arcades have started popping up, where developers from across the nation come into one room to show off what […]

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While a smaller turnout than usual due to the Oz Comic-Con this past week, Playup #10 featured a number of digital games with unique control methods as well as formative Tabletop titles, including soon to be released co-operative game Rogue Blitz from RAEZ Studios. While […]

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Bringing together developers, local industry heads and representatives from local and state government, last week [...]

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  This month’s Playup session featured projects from the recent Global Game Jam, an annual event bringing together teams from around the world with the shared goal of creating a game in 48 hours. A common time limit is imposed in order to promote innovative […]

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I don’t think there is anything quite like a video game music concert. With nearly 30 years of history driving the Final Fantasy franchise [...]

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I’d like to think of myself as a Game Jam veteran at this point. This was my third Global Game Jam, and as always, it was a thoroughly enjoyable romp into the world of game design and sleep deprivation. I didn’t quite finish my game […]

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