Thanks to the fantastic team over at FTI, Perth was lucky enough to have Travis Plane, a Director at Surprise Attack Consulting, fly over to run a masterclass and workshop with a group of our up-and-coming local developers. The Perth development scene is continuing to […]

Read More

Recently, I attended “A Lady’s Guide To Kicking Ass” – A talk by Dr. Kate Raynes-Goldie which was organised and hosted by Microsoft [...]

Read More

Spending most of the month getting excited for Play Up’s next event is quickly becoming a habit, and today we finally got our fix with number four! After our table top adventures last month we were back to the PCs to try out two very […]

Read More

Play Up Perth: After Dark #1 was an awesome way to spend a Friday night. A sold out event that took place cozied up in the WA state library gave three Perth tabletop developers the chance to test out their latest games. This month, Atmosphere […]

Read More

Kate Raynes-Goldie of Atmosphere Industries created Play Up Perth in 2013 with the aim of supporting new experimental games in WA [...]

Read More

At the start of the month, I was bestowed with tickets to see WASO perform a new composition by Tod Machover based on Perth (which was just as weird as it sounds). Before the inaugural performance blew the roof off, the orchestra delighted listeners with […]

Read More

“What’s in store?”, these are three words that can strike both fear and excitement into the heart of any game developer. It’s the delight of getting to experience new technologies and mechanics, and the fear of overstretching your game till it crumples like a deck […]

Read More

For those unfamiliar with Perth City, it’s often been known as a dead zone when it comes to certain professions. In fact, the same could probably be said for Australia as a whole. However, when it comes to the subject of game development, Perth was definitely […]

Read More

An interesting question was raised during the "What The Player Wants" panel of the Game Changers event, run by Steve Gaynor, Dan Pinchbeck [...]

Read More

[I’m perfectly willing to admit that this sounds like it was written by a 14 year old pumping out his latest English assignment. It’s not TOTALLY unbearable to read, but be warned…] It’s difficult to refute that people like transparency, whether it’s a game’s development, […]

Read More