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The Perth scene is one of those hidden industries, quietly making some amazing stuff without much exposure. We have such a wide variety of games being made, and the Perth Games Festival is all about […]
Read MoreThe Perth scene is one of those hidden industries, quietly making some amazing stuff without much exposure. We have such a wide variety of games being made, and the Perth Games Festival is all about […]
Read MoreTaking the parts of Anno 2205 that worked well for me, this game could have been a fresh take on the city building genre. Unfortunately, the parts of the game that did not involve expanding […]
Read MoreClaiming that any subjective form of entertainment has a ‘best of all time’ is just asking for a heated debate. If you play games, you’re likely going to have an opinion, and we appreciate some […]
Read MoreRecently I came upon a Facebook post by my older brother, concerning his dislike of Minecraft “My son is horrified that I don’t like Minecraft. He says it’s cool cause you can do stuff.. like […]
Read MoreFor anyone like me who loves dwarfs, orcs and all things swords and sorcery in their games – you won’t be disappointed with what Divinity: Original Sin has to offer with this Enhanced Edition.
Read MoreAt PAXAus this year, I attended a panel called "Press X To Woo" that dealt with these very issues, and I had a chance to speak with [...]
Read MoreWade Savage is a WA filmmaker turned game designer as he looks to his upcoming project Skourge Legacy as a new way to tell a story and create something that’s entirely his own. A melting […]
Read MoreDeveloped by brothers Adam and Matt Carr, Starslinger Kings was a fun but sparse little demo that I played at last year’s PAX Aus. At the time, it was little more than controlling a little […]
Read MoreDuring PAX, Nick and Paddy attended a panel called, “Boss Level: Meet the Brains in Charge of the Aussie Games Industry,” which was all about exactly that. An informal Q&A of sorts, members of the […]
Read MoreAsymmetrical multiplayer is just a cool concept, it really is, and I don’t know why we hadn’t come up with it sooner as an industry. Crawl feels like looking through to an alternate timeline, to […]
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