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My first encounter with Fallout wasn’t with one of its games or a piece of related fiction. It was an online argument (perish the thought) about how a then-newly announced Fallout 3 was ripping off […]
Read MoreMy first encounter with Fallout wasn’t with one of its games or a piece of related fiction. It was an online argument (perish the thought) about how a then-newly announced Fallout 3 was ripping off […]
Read MoreExperiential unit design is the realm of making units and other game components feel different from each other. For example, players have to think completely differently about Siege Tanks and Zerglings because of good experiential […]
Read MoreWell, uh, it’s Factorio. I’m glad we both agree because there is no argument you could make to disprove this objective fact. There is no better game, and if you disagree, you’re either choosing to […]
Read MoreWe all get mad and lash out sometimes; maybe we said something we didn’t mean in anger or threw a punch when we should have talked. It could even be lodging frivolous, baseless lawsuits like […]
Read MoreBalancing an RTS is difficult. It’s a long, iterative process and, inevitably, there will be mistakes along the way. Today, I’ll be exploring what makes balancing an RTS such a challenge and will provide some […]
Read MoreThere’s a good chance that you’ve already played A Way out and thought the ending didn’t connect. Maybe it’s because you thought Leo or Vincent could have just shot each other in the leg instead, […]
Read MoreI love the fast-paced rush of StarCraft, the tactics of Company of Heroes, and the intricate micro of Command and Conquer. Although Supreme [...]
Read MoreFor those who don’t obsessively follow the developments of Nintendo, what’s wrong with you? They’re one of the biggest companies in the industry, and their games are golden. Do you hate fun? But also, Super […]
Read MoreToo many games these days are too simple, too elegant in their design to allow for liberating gameplay. We’re stuck in designs that ask very little [...]
Read MoreArt design is one of the many components of video games that are subconsciously appreciated but rarely expressed and understood. If a game’s art direction works, it just works, and the player isn’t required to […]
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