“SEEEGAAAA!” Man, do I miss the sound of that angelic voice singing the company’s name. But wait… I can hear it again once more – through backwards compatibility and the Steam virtual games room! I know, I know, Sega re-release stuff all the time, and you […]

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Casuals, Man

Well hello there, good-looking reader. Aren’t you looking gud today, and while we’re on the topic, lemme tell you about a running joke of mine (and show you how much I love parentheses). It started a bit before PAXAus 2015. I don’t know exactly when […]

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As I sat here in this very spot, casually passing the 100-hour mark of the Division and bemoaning, once again, my agent’s propensity to get stuck in a wall, I had the strangest sense of deja vu. I’d made this complaint before, and not just […]

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I work in the city as a Graphic Designer and have been for nearly nine years. It’s a good job –sure, but the biggest perk for me is that I could go into the city centre on my lunch break. To be a 10-minute walk […]

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For those who don’t know me, my name is William Kirk, and I am the Founder and Editor-in-Chief of GameCloud. Hm. Maybe that opening is a bit too formal for a blog entry? (Probably… Okay, definitely.) It’s 03:30 am, Sunday, April 17th, 2016, and I […]

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If you’ve ever been to a Company of Heroes 2 forum, it doesn’t take long to hear someone protest that a game can’t possibly succeed as an eSport if it has an influence of RNG (random number generation), suggesting that luck negates skill. It’s a […]

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Here ends my three part series on the Nintendo ‘NX’- the device that may or may not exist in the mechanical flesh sometime in 2016. [...]

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FOREWORD If you type “Nintendo NX” into Google, I can almost guarantee* you that the first dozen articles listed will be speculative or presumptuous in nature. Why? As discussed in Part 1 of this series, Nintendo has been tight-lipped about their upcoming console since former […]

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In RTS Games, there’s going to be a lot of different units. To keep the game compelling, controlling each unit needs to feel unique and nuanced. Designing units around how they feel to the player and ensuring unit variation should be a priority in RTS […]

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On March 17th, 2015 Satoru Iwata (then director and president of Nintendo) and Isao Moriyasu (President and CEO of DeNA) [...]

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