Here we are – 2017, the year of “Please, will the deaths of beloved celebrities please stop?” As is becoming tradition, I’m ringing in the new by shitting on the old, with the delightful task of naming the worst of 2016 falling to yours truly. […]

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Base defences have been a part of RTS since its inception and are often regarded as being a simple yet necessary component of RTS games. In reality, designing base defences should be done with great caution because the flow and pacing will suffer if turtling […]

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Author’s Note: This is something of a sensitive topic for some people, and, while I certainly do (and will) make a lot of jokes about it, it’s not a subject I take lightly. Please understand that these are my experiences only, I don’t speak for […]

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I wake up every morning, tired and lethargic, desperately clutching for whatever feels like a vitamin D tablet. Once that struggle is over and done with, I boot up my computer. No time for games, though; uni beckons and I intend not to fail the […]

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Asymmetric design is the art and science of making factions unique and play out differently from each other. It’s a subject that’s difficult to critique since asymmetry is a spectrum; RTS games tackle asymmetric design in different ways and to varying extents. Some don’t even […]

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“SEEEGAAAA!” Man, do I miss the sound of that angelic voice singing the company’s name. But wait… I can hear it again once more – through backwards compatibility and the Steam virtual games room! I know, I know, Sega re-release stuff all the time, and you […]

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Casuals, Man

Well hello there, good-looking reader. Aren’t you looking gud today, and while we’re on the topic, lemme tell you about a running joke of mine (and show you how much I love parentheses). It started a bit before PAXAus 2015. I don’t know exactly when […]

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As I sat here in this very spot, casually passing the 100-hour mark of the Division and bemoaning, once again, my agent’s propensity to get stuck in a wall, I had the strangest sense of deja vu. I’d made this complaint before, and not just […]

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I work in the city as a Graphic Designer and have been for nearly nine years. It’s a good job –sure, but the biggest perk for me is that I could go into the city centre on my lunch break. To be a 10-minute walk […]

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For those who don’t know me, my name is William Kirk, and I am the Founder and Editor-in-Chief of GameCloud. Hm. Maybe that opening is a bit too formal for a blog entry? (Probably… Okay, definitely.) It’s 03:30 am, Sunday, April 17th, 2016, and I […]

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