Balancing an RTS is difficult. It’s a long, iterative process and, inevitably, there will be mistakes along the way. Today, I’ll be exploring what makes balancing an RTS such a challenge and will provide some […]

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There’s a good chance that you’ve already played A Way out and thought the ending didn’t connect. Maybe it’s because you thought Leo or Vincent could have just shot each other in the leg instead, […]

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I love the fast-paced rush of StarCraft, the tactics of Company of Heroes, and the intricate micro of Command and Conquer. Although Supreme [...]

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For those who don’t obsessively follow the developments of Nintendo, what’s wrong with you? They’re one of the biggest companies in the industry, and their games are golden. Do you hate fun? But also, Super […]

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Too many games these days are too simple, too elegant in their design to allow for liberating gameplay. We’re stuck in designs that ask very little [...]

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Art design is one of the many components of video games that are subconsciously appreciated but rarely expressed and understood. If a game’s art direction works, it just works, and the player isn’t required to […]

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A friend of mine once remarked, “The reason music is in games is to sync up to the animations.” Simply put, I lost my shit. “You uncultured swine,” I silently thought to myself, “music is […]

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Video games are the ultimate form of entertainment media, encapsulating all other media forms and adding interactivity on top of it. In a video game, you can read lore and dialogue, watch cutscenes, listen to […]

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Some games are outright terrible, others just poorly made, and then there are games that strive to hitherto unforeseen levels of chicanery and guff. As always, this isn’t a definitive list but my observations and […]

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When you think of Call of Duty, you probably think of 14-year-olds abusing each other over Xbox Live. Call of Duty (CoD), as a franchise, has become a bit of a joke, associated with vulgar […]

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