FOREWORD If you type “Nintendo NX” into Google, I can almost guarantee* you that the first dozen articles listed will be speculative or presumptuous in nature. Why? As discussed in Part 1 of this series, […]

Read More

My return to Daventry in the second chapter of King’s Quest: Rubble Without a Cause was everything except what I had anticipated. The feel of the first installment had taken a coaster of emotions and […]

Read More

It’d be an understatement to say Final Fantasy is a big deal in the gaming industry. For several decades, it has served as the flagship franchise for Japanese role-playing games throughout the world with its […]

Read More

Undertale Review

Undertale really does make you think, and the message about “determination” really struck a chord in me. However, the game isn’t always nice to the player, especially when their moral views are different to what […]

Read More

In RTS Games, there’s going to be a lot of different units. To keep the game compelling, controlling each unit needs to feel unique and nuanced. Designing units around how they feel to the player […]

Read More

Towards the end of last year, I was invited to speak with Atari CEO Fred Chesnais about their upcoming mobile title Pridefest, a game [...]

Read More

I’m hardly a connoisseur of the outdoors, but if there’s one thing I can appreciate, it’s a good room. We often take the claustrophobia-inducing walls of a room without a mummy telling us that we’ll […]

Read More

On March 17th, 2015 Satoru Iwata (then director and president of Nintendo) and Isao Moriyasu (President and CEO of DeNA) [...]

Read More

A couple of days before New Years, GameCloud Editor-in-Chief, Will Kirk and I were discussing the topic of strange games and, of course, Fahrenheit was soon mentioned. Fahrenheit, or Indigo Prophecy as it was known […]

Read More

As someone who usually plays the role of the optimist, it was my mission last year to pinpoint what I thought were excellent games in a sea of disappointing and passable releases. Don’t get me […]

Read More