In RTS Games, there’s going to be a lot of different units. To keep the game compelling, controlling each unit needs to feel unique and nuanced. Designing units around how they feel to the player […]

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Towards the end of last year, I was invited to speak with Atari CEO Fred Chesnais about their upcoming mobile title Pridefest, a game [...]

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On March 17th, 2015 Satoru Iwata (then director and president of Nintendo) and Isao Moriyasu (President and CEO of DeNA) [...]

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A couple of days before New Years, GameCloud Editor-in-Chief, Will Kirk and I were discussing the topic of strange games and, of course, Fahrenheit was soon mentioned. Fahrenheit, or Indigo Prophecy as it was known […]

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As someone who usually plays the role of the optimist, it was my mission last year to pinpoint what I thought were excellent games in a sea of disappointing and passable releases. Don’t get me […]

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Not every game can be good, some are just outright awful, but I approach even the crappiest of games with the kind of mentality one would have while watching a movie they know is awful. […]

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It’s easy to be cynical about the state of games these days. We get buggy rehashes of franchises every 6 months with ludicrous DRM and micro-transactions in full priced games, not to mention the expansion […]

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Join the GameCloud team as they talk about their individual picks for Game of the Year 2015. We hope you get to experience them all! [...]

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Blitz Bandits and I are old acquaintances, having met once before in Melbourne on SK’s game tour around Australia. In the small back-courtyard of a bar in St. Kilda, I drunkenly smashed out a few […]

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I’m not going to lie, mobile games aren’t really my thing; I’ve tried more than a few, but I often find them lacking in content and bogged down in freemium garbage. However, I not only […]

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